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A carefully chosen collection of recruiting concepts has matured into a detailed system design and a plan for developing and marketing that system. First, we have a Guided Tour that presents sample screens that introduce the reader to the features of the proposed system. Next, we have prepared a highly detailed, largely implementation-independent Design Document that provides a functional description of the recruiting and jobhunting facilities of the system, an entity-relationship data model with a relational implementation, an aggressive development schedule and much more. Finally, this Business Plan discusses the need for improvement in Internet recruiting and jobhunting processes, explains why our proposed system will provide this improvement, presents survey results from a popular human resources magazine and our own Web site regarding the state of acceptance of recruiting/jobhunting technology, examines four existing recruiting solutions and presents development and marketing strategies for the proposed system. |
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Guided Tour The Guided Tour contains an extensive collection of screens that will exist in the completed system. The Tour demonstrates how the system will be used by an end employer (which we call a client of the system), by a recruiting/placement agency on behalf of its agency client organizations and by individual candidates. It also summarizes how the provider of an installation prepares that installation for use and how it maintains it. The Tour provides the quickest possible introduction to the details of the use of the proposed system. The Tour window consists of two frames. The upper frame displays representations of the actual screens that the users of the proposed system will see as well as a few additional informative screens. The lower frame contains a tour guide that allows the reader to choose which screen to display in the upper frame, explains the purpose of each screen, and tells how the user moves from one screen to another while working. The Tour looks similar to a demo in the sense that it allows the reader to see how screens change as entities are added and actions are performed. There are a total of over 40 screens in the Tour, not counting multiple versions of the same screen. | |||||||